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Responsibilites
Game Design, UX Research, UX/UI Design, User Interviews, Prototyping, Audio Design
Role:
Researcher
Platforms
VR
Tools
Unity
Thesis Overview:
For my Master’s thesis in Human-Computer Interaction Design, titled "Mood Effects of Immersion, Control, and Interaction in Virtual Reality Eye-Movement Desensitization and Reprocessing Therapy," I focused on developing a therapeutic VR application to alleviate symptoms of PTSD.
Research and Design Process:
I began by researching user needs and identifying challenges faced during interactions with the application. Based on these insights, I designed a 2D mock-up aimed at addressing specific user pain points, which served as the foundation for a 3D VR prototype. My design goal was to introduce immersive and interactive elements to create a more engaging, human-centered experience.
Prototype Development and Validation:
After developing the 3D VR prototype, I conducted user interviews to assess its effectiveness. Results indicated a more substantial decrease in unpleasant moods compared to the previous version, suggesting that the new design significantly improved the user experience and positively impacted mood.
Year:
2020




