DESIGN

Reflect CBT Mockups 1,5x.png

About me as a Designer

I'm a triple master in Human-Computer Interaction Design, Innovation and Entrepreneurship, and Psychology. I completed my upper secondary education at the Helsinki Upper Secondary School of Visual Arts and graphic design has been a prominent part of my life ever since. I kept the practice alive out of passion and since discovering the field of UX through psychology, I've put my skills to work.

AR, VR, XR

VIRTUAL, AUGMENTED, AND EXTENDED REALITY

 
Virtual Reality Device

EXTENDED REALITY

 

My recent education in Human-Computer Interaction Design (MSc.) has allowed me to indulge in the most cutting edge knowledge and technology for mixed reality. The projects I've been involved in range from VR to AR, with a keen component for human-centred design. I develop VR apps for Oculus and AR for Android using Unity3D.

 
Ameliate VR Suite

2020-

At Ameliate - a company I co-founded with my EIT alumni colleague - we build psychological VR apps. Together with my team, we've designed an application suite for psychological VR apps and showcasing VR interactions our design studio is capable of delivering. The most prominent product of the suite is CBT-VR - a cognitive-behavioural therapy based VR experience.

User Tests

Can the users use the app?

Ideation

How to put therapy into VR?

Prototyping

Experimenting with interactions.

Re-Design

Fix the design issues, re-think the core user group.

Further Design

Polish the design

Re-Test

Are the issues solved?

Clinical Research

How does it fare as a therapeutic tool?

Undisclosed Psychological VR App

2020

 

I researched, designed, and developed a new prototype for a psychological therapy application. The project focuses on introducing immersive and interactive elements to the existing product in order to enhance user experience and make the experience human-centred.

Think Aloud

What do the users think when they use the product?

Planning

What's the roadmap for the new design?

HCI Evaluation

How does the product vet against industry standards?

Ideation

What design choices could be made based on the results?

Implement

Build a hi-fi prototype with interactive elements in Unity

Mockups 

Rough draft of the design and user workflow.

Validation

Does the new design meet design goals? How do the users experience it?

2019-2020

For our creative design project, we made an imaginary company concept that sells cybernetic and real body parts. The project implemented AR elements, video, and web design. The aim of the project was to highlight exploitative consumerism. The artwork was displayed at an exhibition in the Paris metropolitan area in France.

CorpusOmnia (AR, Mixed Media)

Implement

Edit the videos, implement AR in Unity, design catalogue and website

Ideation

What topic do we want to address and with what techniques?

Mockups and Script

What does the artwork look and sound like?

Evaluation

How was the message received by exhibition goers?

Fashionaptic (VR, Haptic Reality)

2019

We developed a product idea about implementing Virtual Reality in fashion design. Our product combines a Haptic Reality glove with a VR headset to enable the user to feel the fabric of the clothing they are designing.

User Personas

What kind of users would use our proposed product?

Ideation

What new business opportunities are there in VR?

Market Research

Is there a need for a VR solution in the fashion industry

Business Model​

How to build a business around our solution?

User Research

How do fashion industry professionals experience our design?

Design

What features does the product have?

MVP

Our prototype to display how it looks like (see above video for the pitch)

DESKTOP

MOBILE

WEB

DESKTOP, MOBILE, WEB

Both technology and psychology have been an integral part of my entire adult life, hence my keen interest towards user experience. My first touch to the field came in 2015 through a Master's course titled 'Human-Computer Interaction Design'. Since then I've taken every opportunity to learn more about UX and apply my skills in practice.

My favourite tools for design are Figma, Sketch, InVision, Photoshop and Wix.

Ameliate (App + Website)

2018-

I researched, designed, and developed a web-based app to provide accessible self-administered Cognitive-Behavioural Therapy (CBT) for individuals. My product's free version is available for consumers, while a more advanced commercial version is offered for health care professionals.

Wireframe Prototype

How would the user go through the steps? 

Ideation

Could a self-administered software-based CBT solution help people?

Research

What components of CBT could be viably implemented to an application?

Diary Study

Does the prototype help the user in their daily life?

Think Aloud

What does the user think while using the application?

Interview

What does the user think of the product?

Visual Design

Make it more aesthetically pleasing.

Private Beta

What other improvements can be made?

Public Release

... and continuous development. Nothing is ever perfect.

2018-2019

Blossom is an app for meeting new people when moving to a new city. It implements features to stay in touch with people you've met, to keep your relationships growing through gamification, and to explore nearby locations with new acquaintances.

Our project started by studying what improvements could be done for Tinder to accommodate for a more Human-Centred experience for expats. The project blossomed (pun intended) into Blossom, our design for a Human-Centred meet-up application.

Blossom (Mobile)

Dilemma-based Design

What dilemmas do users have to deal with and how to resolve them?

Ideation

How could Tinder be more Human-Centred as an application to meet people?

Emotion Capture Research

What emotions do users go through when they use Tinder?

Storyboarding

What is the target user's story that brings them to use our proposed application?

Cooperative Evaluation

A dialogue between the user and the researcher over the prototype.

Prototype

A functioning prototype prepared for cooperative evaluation.

Final Prototype

Adjusted based on feedback.

Kalarannan Savustamo (Web)

2018

Complete website design including on-site photography for a West Finland fish smokehouse. The smokehouse had gained significant traction among tourists both internationally and within Finland, creating a need for a website. I provided the design, the photography, content, set up hosting, secured the domain, published the website, and offered guidance to keep the site up-to-date.

Co-Design

What should the site look like?

Customer Needs

What are the goals and wanted content on the site?

Hosting Selection

What is the best option for the customer?

Content

Photography, text, and information

Publish

 

Hand over the keys.

Logistics and Admin

How to get the site up and running.

2017-2019

I made the foundational wireframes and user journey for a data storage product at 4LifeSupport, a Leiden-based start-up. I also supervised a quantitative research project investigating attitudes towards online privacy legislation.

4LifeSupport
(Desktop)

Alpha Version

First release

Ideation

How would a user want to store and share medical data?

Wireframe

How would the product look and interact?

Consumer 

Research​

Do people need protected data sharing tools?

New Design

New look based on new requirements

User Journey

How do the users flow through the application?

Stax (Mobile)

2016-2018

A productivity tool I've been designing and prototyping in Java. The concept dawned in late 2016 to help people focus on task completion. I completed the MVP, as well as the the first design for the next step.